Modifier is calculated as: (Total Score - 10) / 2, rounded down.
| Attr | Base | Racial | Other | Total | Mod (+/-) | Key Use |
|---|
HP + VIT bonus + Racial/Job increases.
MP + INT bonus + Racial/Job increases.
100+ required for Weaponskill. Max: 3000.
Total is Attribute Modifier + Job/Racial Bonus.
Spells available from Main and Sub Jobs, and their MP cost.
Passive bonuses active when the job is set (Main or Sub).
Detailed tracker for all Job and Racial abilities.
| Slot | Item Name | Stats / Effects |
|---|
Consumables, Key Items, Crafting Materials, and other inventory.